
Q.T.
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Created for Games Now! Game Jam #17
✦.── .✦
Team
Kevin Cabras
Ege Guncu
Santeri Pirhonen
Sofia Tudose
Tools and Resources
- Blender
- Krita
- Godot
- Github
- Bandlab
Assets and Other Tools
- Mixamo
- alpaca & capybara models https://obliviist.itch.io/ps1psx-style-alpaca-capybara-models
- Brackey's Proto Controller https://github.com/Brackeys/brackeys-proto-controller
- Tiny Texture Pack 1, 2, 3 https://screamingbrainstudios.itch.io/tiny-texture-pack
- PSX Style Cars https://ggbot.itch.io/psx-style-cars
- PSX style cones & barriers https://valsekamerplant.itch.io/psx-style-barriers
- lofi ordinary man model https://stephrobertgames.itch.io/lofi-ordinary-man
Estimated Work Hours
90 hours
License
CC BY-NC-SA 4.0
Short Description
An FPS game which describes the journey of Q.T. a magical and cute creature who can uncorrupt the evil in his surroundings to make everything a lot more cuter in search of his daughter. However, his power of cleansing corruption and making his world cuter causes him to get more and more corrupt.
Development Process
As a team we've decided to incorporate the open-ended theme of "CUTE" mostly in the visuals, the lore and the gameplay. Our biggest inspirations were the original DOOM(1993) and the PS1 art style. Fingerprints of both can be found in the assets, music, and gameplay.
Did you work in a multicultural/multilingual team over different time-zones?
We all joined the game jam from Finland, however we were all from different nationalities but we all spoke English fluently.
Controls
WASD to Move
Space to Jump
Shift to Sprint
Left Mouse Button to Punch
Right Mouse Button for Beam Attack
Esc to pause
Special Thanks
Creators of the Godot Engine
Brackeys
Garbaj
Octodemy
DashNothing
GWizz
